might be blocked port issue if you can't even enter the lobby, have you tried changing port offset? different games might need different port offset on some OS.Īre you using VPN to play? There was an issue related to VPN when using small socket buffer size, i've tried to increase it before to fix some games that were having issue #13648, but not sure what is the minimum buffer size that worked well for all kind of VPN. ![]() ![]() Seems to happened randomly even when the host is entering last.Īnyway, i won't be able to tell what's happening without log file, since i can't reproduce this on both games (i only have the original/japanese PSP2i, not the english patched one), and i'll need the logs from both sides in order to match their timestamp when a disconnection occurred. Since our adhoc implementation never been benchmarked thus we don't have an accurate timings.Īs i remembered Lord of Arcana have an issue (invalid memory access) when the host (the one who create the quest) is entering the quest door first, so you need to make make sure all other players are ready (entered the quest door) first before the host is entering.īut when i tested this on the latest dev build just now, i didn't see this issue anymore. Some games can be sensitive to timings and playing it over the internet might affects the timings. ![]() Are you using the latest dev build from ? There is network-related commit recently.
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